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Explore how virtual-reality technologies will transform how we design, look at, and interact with the world around us.
Since the 1970s, when the first virtual-reality technologies started being used for medical, military, industry and entertainment purposes, architects have speculated about the possibilities that working with these technologies could bring to architecture. Today, virtual, augmented and mixed reality are blurring the boundaries between the physical and the virtual, and questioning what is real and what is fictional.
Invisible Landscapes: Imagination (Act III) presents projects by four practices – Gilles Retsin Architecture, ScanLAB Projects, Keiichi Matsuda and Soft Bodies. From immersive installations to film and virtual-reality experiences, the third act of Invisible Landscapes explores how the virtual might transform the physical space and vice versa. All question how we might interact with and look at the world around us, both now and in the near future.